- 27 Feb, 2016 1 commit
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IntelOrca authored
Use the set status game command instead of setting the status of the ride directly. In order to stop stack overflow, closing the ride construction window is now done in the update event for that window.
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- 26 Feb, 2016 18 commits
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Ted John authored
Don't crash if mapElement is null
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Michał Janiszewski authored
This allows for loading parks such as "Cocopa Bay"
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Ted John authored
Minor fixes
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Michał Janiszewski authored
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Ted John authored
Update changelog.txt
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Michael Steenbeek authored
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Ted John authored
Support 8 cars MOM properly while keeping our own corrupted element, fixes #2706
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Gymnasiast authored
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Michael Steenbeek authored
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Ted John authored
Improve wall conversion
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Ted John authored
Fixes
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Ted John authored
Display message with chat shortcut keys upon connection
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Michał Janiszewski authored
Mostly possibly uninitialized values and signedness
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Gymnasiast authored
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Gymnasiast authored
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Michał Janiszewski authored
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Michał Janiszewski authored
Works for server as well.
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OpenRCT2 git bot authored
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- 25 Feb, 2016 19 commits
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Ted John authored
Hide the entrance/exit construction buttons if there is no station (resolves #2123)
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Alexander Overvoorde authored
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Ted John authored
Fix vehicle length not being clamped when vehicle type is changed (fixes #2142)
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IntelOrca authored
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Alexander Overvoorde authored
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IntelOrca authored
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Ted John authored
Fix overall view position using z coordinate of arbitrary element in same column (fixes #2636)
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Duncan authored
Fixes for upcoming GCC6 & Clang 3.8
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Michał Janiszewski authored
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Alexander Overvoorde authored
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Alexander Overvoorde authored
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Alexander Overvoorde authored
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IntelOrca authored
Ride List Info Type Additional Options
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IntelOrca authored
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Jacob Wallraff authored
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Jacob Wallraff authored
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Ted John authored
Rename ride_entry functions and provide better logging
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Michał Janiszewski authored
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OpenRCT2 git bot authored
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- 24 Feb, 2016 2 commits