- 11 Nov, 2017 5 commits
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Ted John authored
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Ted John authored
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Ted John authored
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Ted John authored
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OpenRCT2 git bot authored
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- 10 Nov, 2017 1 commit
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Ted John authored
To eventually replace passing around month ticks and date.c
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- 09 Nov, 2017 1 commit
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OpenRCT2 git bot authored
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- 08 Nov, 2017 9 commits
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Michał Janiszewski authored
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Robert Jordan authored
Shaking while at the edge of the map has been completely eliminated. In order to do this, comparison with tile height was also removed which fixed a few outlier cases. The main cause was viewport axis were only being set if it's respective isometric axis was at the boundary, instead of either isometric axis. Viewport no longer gets stuck which was related to the shaking in the end. (#2875) Refactored viewport_update_position. I moved viewport_set_underground_flag above the bounds checking function since it had no relation to it. (#996, #2589) Scrolling on the map edge with arrow keys or mouse edge will now go the same speed in both directions. (#2254) Added changelog entry.
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Philip Goto authored
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duncanspumpkin authored
When a maze does not have a completely hollowed out hedge the game command would return 0x8000000 as it tries to remove an element that has already been deleted. As game actions no longer use 0x80000000 to indicate a failure this would get interpreted as the refund price and cause the issue. Fix was to introduce checks when adding up the refund price. This was done rather than changing the game action so that it can be properly fixed when get_refund_price is converted into a game action
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Michał Janiszewski authored
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Michał Janiszewski authored
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Richard Jenkins authored
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Michał Janiszewski authored
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OpenRCT2 git bot authored
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- 07 Nov, 2017 1 commit
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Robert Jordan authored
A simple fix of setting the environment paths before the repositories are loaded. Added a changelog entry
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- 06 Nov, 2017 12 commits
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Philip Goto authored
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Philip Goto authored
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Philip Goto authored
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Philip Goto authored
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Philip Goto authored
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Philip Goto authored
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Philip Goto authored
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Philip Goto authored
This commit implements smooth nearest neighbor scaling, this scaling method looks sharper than linear scaling and not deformed like NN scaling.
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Michał Janiszewski authored
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ceeac authored
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duncanspumpkin authored
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OpenRCT2 git bot authored
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- 05 Nov, 2017 7 commits
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Michał Janiszewski authored
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Michał Janiszewski authored
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Jeroen D Stout authored
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Jeroen D Stout authored
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Jeroen D Stout authored
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Jeroen D Stout authored
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Martin Müller authored
When loading a savegame, its filename gets stored as gScenarioFileName. However, that isn't necessarily the same name as the filename of the corresponding scenario (or any, for that matter, due to the different file extension). This broke highscores, so for savegames we have to take the scenario filename stored in the file.
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- 04 Nov, 2017 3 commits
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Ted John authored
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Ted John authored
Add null check for map_get_first_element_at in map_get_park_entrance_element_at
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OpenRCT2 git bot authored
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- 03 Nov, 2017 1 commit
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Robert Jordan authored
Title editor sequence selection now defaults to current preset. This is only after the first time the window is opened. Afterwards it keeps the last selection.
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