1. 25 Dec, 2017 1 commit
  2. 23 Dec, 2017 1 commit
  3. 21 Dec, 2017 1 commit
  4. 07 Dec, 2017 1 commit
  5. 16 Nov, 2017 1 commit
  6. 27 Oct, 2017 1 commit
  7. 06 Oct, 2017 1 commit
  8. 29 Jul, 2017 1 commit
  9. 27 Jul, 2017 1 commit
  10. 24 Jul, 2017 2 commits
  11. 13 Jul, 2017 1 commit
  12. 11 Jul, 2017 1 commit
  13. 07 Jul, 2017 1 commit
  14. 01 Jul, 2017 1 commit
    • rwjuk's avatar
      Implement 'missing objects' window · 214bf398
      rwjuk authored
      Implement 'missing objects' window
      
      Basic implementation of 'bad objects' window
      
      Add new object_load_error.c
      
      Add object_load_error.c
      
      Faffing about
      
      String stuff
      
      Stuff
      
      Get window basically displaying
      
      Proper col header for object
      
      Display object types
      
      Display file name and explanatory message
      
      Probably about time I added myself to the dev list
      
      Cleanup and comments
      
      Make bad object window work with SC6
      
      Fix whitespace, string IDs, flip core function sense
      
      Fix spacing in string_ids.h
      
      Fix string ID snafu
      
      Fix HasNoInvalidObjects() sense
      
      Attempt to refactor this to pass data properly
      
      Move typedefs to separate header
      
      Fix up signatures
      
      Add park_load_result_types.h
      
      Clean up includes and remnants of prev implementation
      
      Split duplication into function, free invalid entries list on close
      
      Use pointer for object_validity_result param
      
      Fixup string IDs
      
      Use LoadObject() directly
      
      Use dependency injection, fix string termination
      
      Xcode fix, make helper function static
      
      Fix buffer overrun and memory leak
      
      Use SDL for clipboard functionality
      
      Fix function & variable declarations
      
      Rework editor_read_s6() to use new park load result type
      
      Update changelog for #5624
      
      [ci skip]
      
      Fix mem leak, function signature and whitespace
      214bf398
  15. 25 Jun, 2017 1 commit
  16. 12 Jun, 2017 1 commit
    • ZehM4tt's avatar
      Fixed few multiplayer desync issues. (#5578) · 60bf5083
      ZehM4tt authored
      This addresses some of the desync causes:
      
      * `vehicle_create_car` was using `scenario_rand` when it shouldn't have
      * ghost elements affected grass growth
      * ghost elements affecting peep logic[1]
      
      It also adds some desync debug facilities, enabled at compile time.
      
      It also reverts part of change introduced in
      https://github.com/OpenRCT2/OpenRCT2/pull/5185,
      namely reorder of desync check vs call to `ProcessGameCommandQueue();`
      
      [1] It is not ideal to have this check in multiple locations, it is prone
      to human error. We already have `map_remove_provisional_elements`,
      but it is possible it does not work as well as it should. This needs
      further investigation.
      60bf5083
  17. 26 May, 2017 1 commit
  18. 08 May, 2017 1 commit
  19. 24 Apr, 2017 1 commit
  20. 17 Apr, 2017 1 commit
  21. 07 Apr, 2017 1 commit
  22. 06 Apr, 2017 1 commit
  23. 03 Mar, 2017 1 commit
  24. 17 Feb, 2017 1 commit
  25. 09 Feb, 2017 1 commit
  26. 30 Jan, 2017 1 commit
  27. 06 Nov, 2016 1 commit
  28. 11 Oct, 2016 1 commit
  29. 06 Oct, 2016 1 commit
  30. 03 Oct, 2016 2 commits
  31. 29 Sep, 2016 1 commit
  32. 14 Aug, 2016 1 commit
  33. 01 Aug, 2016 1 commit
  34. 24 Jul, 2016 1 commit
    • Niels NTG's avatar
      New file naming convention for screenshots · 017e688f
      Niels NTG authored
      - With this change screenshot file names have the following pattern:
      save file name +  + YYYY-MM-DD hh-mm-ss + .png
      
      - To get the correct date and time the method platform_get_time and platform_get_date are rewritten and to a version for UTC and a version for local time. This change gave the opportunity to simplify the code generating file names for autosaves.
      
      - SOUND_WINDOW_OPEN is now the new "shutter" sound when taking screenshot.
      017e688f
  35. 06 Jul, 2016 2 commits
  36. 03 Jul, 2016 1 commit
  37. 01 Jul, 2016 1 commit