1. 09 Feb, 2017 1 commit
  2. 23 Jan, 2017 2 commits
  3. 22 Jan, 2017 1 commit
  4. 14 Jan, 2017 1 commit
  5. 11 Jan, 2017 1 commit
  6. 04 Jan, 2017 1 commit
  7. 16 Dec, 2016 4 commits
  8. 09 Nov, 2016 1 commit
  9. 06 Nov, 2016 1 commit
  10. 22 Oct, 2016 1 commit
  11. 18 Oct, 2016 1 commit
  12. 15 Oct, 2016 2 commits
    • Michał Janiszewski's avatar
      Fix clang builds · 00c47b8a
      Michał Janiszewski authored
      Redeclaring the same typedef is not legal in C < 11, but a
      forward-declaration works just fine for having a pointer to struct. No
      changes needed in .cpp, as it includes the `typedef` from `object.h`
      (via `scenario.h`).
      00c47b8a
    • Ted John's avatar
      Refactor scenario list to C++ · babf2615
      Ted John authored
      babf2615
  13. 05 Oct, 2016 1 commit
  14. 10 Sep, 2016 1 commit
  15. 03 Sep, 2016 2 commits
  16. 17 Aug, 2016 1 commit
  17. 16 Aug, 2016 1 commit
  18. 15 Aug, 2016 1 commit
  19. 06 Aug, 2016 3 commits
  20. 04 Aug, 2016 1 commit
  21. 01 Aug, 2016 2 commits
  22. 30 Jul, 2016 3 commits
  23. 26 Jul, 2016 2 commits
  24. 15 Jul, 2016 2 commits
    • wolfreak99's avatar
      rename max_window_count to window_limit_max · 3b8bd8ce
      wolfreak99 authored
      3b8bd8ce
    • wolfreak99's avatar
      Allow setting limit on maximum windows allowed · 44202d0b
      wolfreak99 authored
      This provides an option to set a limit on the number of windows that can
      be open. Originally, the game had somewhere around 12, but was bumped up
      to 64 for OpenRCT2. While this provides some value, this is for people who
      prefer less windows at a time, and also for people with older computers.
      The limit can be set anywhere between 8 and 64, (8 being chosen to still
      preserve in-game toolbars that are counted as windows, and 64 to not
      overshoot the maximum hard-coded value). This can be set in both options
      and the in-game-console.
      44202d0b
  25. 14 Jul, 2016 2 commits
  26. 05 Jul, 2016 1 commit