- 09 Feb, 2017 1 commit
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Jacob W. Breen authored
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- 23 Jan, 2017 2 commits
- 22 Jan, 2017 1 commit
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zaxcav authored
Compiles but untested. NOT INTENDED FOR MERGING
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- 14 Jan, 2017 1 commit
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Broxzier authored
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- 11 Jan, 2017 1 commit
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LRFLEW authored
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- 04 Jan, 2017 1 commit
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Ted John authored
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- 16 Dec, 2016 4 commits
- 09 Nov, 2016 1 commit
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Broxzier authored
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- 06 Nov, 2016 1 commit
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Michał Janiszewski authored
Reduces padding: * In `rct_viewport` from 5 to 1 * In `rct_ride_entrance_definition` from 4 to 0
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- 22 Oct, 2016 1 commit
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Ted John authored
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- 18 Oct, 2016 1 commit
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zsilencer authored
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- 15 Oct, 2016 2 commits
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Michał Janiszewski authored
Redeclaring the same typedef is not legal in C < 11, but a forward-declaration works just fine for having a pointer to struct. No changes needed in .cpp, as it includes the `typedef` from `object.h` (via `scenario.h`).
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Ted John authored
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- 05 Oct, 2016 1 commit
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Ted John authored
Only reset the ride viewport if it the window has actually been resized and maintain the viewport flags.
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- 10 Sep, 2016 1 commit
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Ted John authored
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- 03 Sep, 2016 2 commits
- 17 Aug, 2016 1 commit
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Wirlie authored
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- 16 Aug, 2016 1 commit
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wolfreak99 authored
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- 15 Aug, 2016 1 commit
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wolfreak99 authored
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- 06 Aug, 2016 3 commits
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duncanspumpkin authored
By using a union instead of a struct var_494 and var_496 where ontop of the same location this meant var_496 when written to would overwrite ride_colour that was also in a union with var_494/496. This in turn would cause the wrong ride_colour to be overwritten when using the colour picker.
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Ted John authored
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Ted John authored
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- 04 Aug, 2016 1 commit
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Michał Janiszewski authored
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- 01 Aug, 2016 2 commits
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Michał Janiszewski authored
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Michał Janiszewski authored
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- 30 Jul, 2016 3 commits
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Aaron van Geffen authored
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Aaron van Geffen authored
This still doesn't work as well as I'd like yet, most notably when zooming out.
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Aaron van Geffen authored
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- 26 Jul, 2016 2 commits
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Marijn van der Werf authored
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wolfreak99 authored
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- 15 Jul, 2016 2 commits
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wolfreak99 authored
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wolfreak99 authored
This provides an option to set a limit on the number of windows that can be open. Originally, the game had somewhere around 12, but was bumped up to 64 for OpenRCT2. While this provides some value, this is for people who prefer less windows at a time, and also for people with older computers. The limit can be set anywhere between 8 and 64, (8 being chosen to still preserve in-game toolbars that are counted as windows, and 64 to not overshoot the maximum hard-coded value). This can be set in both options and the in-game-console.
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- 14 Jul, 2016 2 commits
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Michał Janiszewski authored
This makes sure every function is properly declared, which includes proper `extern` wrappers.
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Marijn van der Werf authored
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- 05 Jul, 2016 1 commit
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Charles Cook authored
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