- 16 Nov, 2015 3 commits
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duncanspumpkin authored
Issue was caused by failing to reinitialise a variable and reusing a variable name for two different purposes. It has been fixed by nameing the variable and also initialising it.
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Duncan authored
Fix #2311
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zsilencer authored
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- 15 Nov, 2015 7 commits
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duncanspumpkin authored
ACTIVE_VIEWPORT_PTR_ARRAY should be iterated along checking for a NULL pointer. To indicate the list end. Removed NEW_VIEWPORT macro as its description was incorrect.
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duncanspumpkin authored
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duncanspumpkin authored
Think this had just been missed. Its heavily modified from the original to match closer to what the rest of the code base does. Fixes #2052.
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duncanspumpkin authored
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duncanspumpkin authored
Lanaguages were not falling back if there was a translated string further on in the langauge pack. This issue was caused by operating on an invalid string that was masked by a cast from a nullpointer to a size_t. The code now will not set the string if there is a nullptr
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duncanspumpkin authored
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duncanspumpkin authored
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- 14 Nov, 2015 6 commits
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duncanspumpkin authored
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duncanspumpkin authored
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duncanspumpkin authored
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duncanspumpkin authored
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duncanspumpkin authored
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duncanspumpkin authored
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- 13 Nov, 2015 14 commits
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duncanspumpkin authored
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Duncan authored
Update lodepng to 20151024
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Duncan authored
Add buttons for Up and New File in the load/save dialog and fix #2233
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U-HP-Pavilion-PC\Cameron authored
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U-HP-Pavilion-PC\Cameron authored
This reverts commit 7aa8e604.
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U-HP-Pavilion-PC\Cameron authored
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Duncan authored
Zero the buffer for g2.dat
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Duncan authored
Highdpi
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duncanspumpkin authored
Banners that are placed on two different heights that face the same direction will end up bugging out. This has now been fixed. This required modification of the top toolbar code in order to correctly set the z variable.
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Duncan authored
Fixed off-by-one errors in string conversion
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Michał Janiszewski authored
Some leftover data caused the g2.dat generated on different platforms to have mismatching cheksums. Zeroing the buffer makes them checksum-identical.
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Ted John authored
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- 12 Nov, 2015 10 commits
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Duncan authored
Minor cleanups
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Cameron authored
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duncanspumpkin authored
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Michał Janiszewski authored
When doing g2 generation on Linux, src variable was not modified in the same way as on Windows, which caused free() on a pointer that was not malloc()ed. This fixes #2219.
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Michał Janiszewski authored
An explicit `1` is considered signed by compiler, if `int` is 32 bit long, a left shift `1 << 31` is undefined. Since the type of result is the type of left shift operand, make sure we shift unsigned int so that the behaviour is defined correctly. Also one fix in peep code, where it would use too big value for `item_extra_flags`.
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Michał Janiszewski authored
Mostly just setting variables to better define game state, with one minor update of decompilation where an `or` instruction was used in place of `mov` (in `sub_6CBCE2`).
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Ted John authored
Update readme.md
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Krutonium authored
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osconnoisseur authored
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Michał Janiszewski authored
Doesn't let user go lower than 0.5f
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